When one player no longer has any seeds in any of their houses, the game ends.There is no limit on the number of moves a player can make in their turn. If the last sown seed lands in the player's store, the player gets an additional move.If the last sown seed lands in an empty house owned by the player, and the opposite house contains seeds, both the last seed and the opposite seeds are captured and placed into the player's store.Moving counter-clockwise, the player drops one seed in each house in turn, including the player's own store but not their opponent's. On a turn, the player removes all seeds from one of the houses under their control. Players take turns sowing their seeds.The player's score is the number of seeds in the store to their right. Each player controls the six houses and their seeds on the player's side of the board.At the beginning of the game, four (five to six) seeds are placed in each house.The object of the game is to capture more seeds than one's opponent. The board has 6 small pits, called houses, on each side and a big pit, called an end zone or store, at each end. The game provides a Kalah board and a number of seeds or counters. It's an implementation of modern variant of mancala - kalah. There are a lot of games in the mancala family: oware, bao, omweso and so on. The objective is usually to capture all or some set of the opponent's pieces. The mancala games are a family of two-player turn-based strategy board games played with small stones, beans, or seeds and rows of holes or pits in the earth, a board or other playing surface. I would like to present my new game - Mancala.
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